
MY APPROACH
SOLVE COMPLEX PROBLEMS
I break down complex technical and production challenges into scalable, elegant solutions.
EMPOWER TEAMS
I build tools, frameworks, and documentation that remove friction and simplify creativity.
DRIVE QUALITY
I establish technical standards and workflows that ensure visual fidelity, performance, and consistency at scale.
DRIVE INNOVATION
I continually explore new technologies and methodologies to push what's possible.
CORE EXPERTISE
TECHNOLOGIES & TOOLS
CREATIVE
DIRECTION
REAL-TIME
ENGINEERING
PIPELINE
DEVELOPMENT
ENVIRONMENT
DESIGN
LIGHTING &
LOOK DEV
TEAM
LEADERSHIP
EXPERIENCE TIMELINE
2025 - PRESENT
Lead Technical Artist / Sports Experience Design Lead, COSM
Leading a group of award winning artists and engineers in the creation of live immersive sports environments.
2022 - 2025
Senior Technical & Environment Artist, COSM
Responsibilities include partaking in interviews to hire new Environment Artists, Technical Artists, and Unreal Game Developers, in addition to the responsibilities listed under the previous title that I held at COSM.
2021 - 2022
Technical Artist, COSM
Created interactive and immersive experiences using Unreal Engine 4 and 5 to support COSM's technology and experience use cases.
2020 - 2021
Architectural Designer, Shepley Bulfinch
Lead Visualization artist on Dartmouth College’s Berry Library, Loyola University’s Beatty Hall, and Harvard University’s Medical School Library. 3D Artist for Trinity College’s Vernon Social Renovation.
2017 - 2020
Architectural Designer and Design Leader, King+King Architects
Lead exterior and interior lobby designer on Oswego Health Behavioral Health Center. Lead Visualization artist on Oswego BHS, Baldwinsville High School, Manlius Municipal, United Way Competition, OH Med/Surg, BHG exterior/interior designer.
2016
Architectural Design Intern, CannonDesign
Created physical and digital site and concept models. Created schematic space plan diagrams within Revit.
2015 - 2017
Freshman Design Studio TA, University at Buffalo, SUNY
Instructor for the freshman Architectural design studio. Mentored and taught students design fundamentals / design software. Design studio critic for freshman, sophomore, junior and senior studios.
2015 - 2016
Architectural Research Assistant, Studio North Architecture
Worked primarily on structural abilities of rigidized metals within the architectural context. Designed and developed drawing sets and models for small scale commercial and residential projects.
AWARDS & ACCOMPLISHMENTS
EDUCATION
PROFESSIONAL AFFILIATIONS
ABOUT ME.
BRANDON STONE.
LEAD TECHNICAL ARTIST.
Brandon Stone is a Lead Technical Artist and Technical Producer specializing in immersive media that brings sports audiences into the action. A recipient of the 46th Sports Emmy® for Outstanding Digital Innovation, Brandon has spent nearly a decade developing experiences that shift viewers from passive spectators to active participants.
His work spans films, digital arenas, and other large-scale, spatial displays designed to place fans inside the experience, rather than just in front of it. Whether working on live sports, arts/entertainment, or science and education, Brandon focuses on using technology and design to create more engaging and dynamic ways to watch and interact with content.
With a background in architecture and environment design, he brings a unique spatial perspective to his productions. Today, he applies that experience to emerging media platforms, developing projects that emphasize presence, scale, and interactivity.
Brandon is focused on building media experiences that deepen audience engagement by enhancing the sense of presence, immediacy, and connection. Particularly within the fast-moving world of live sports.
